Moses Attah
Principal Programmer
Tanglewood Games
OpenGL Forward / Deffered Rendering Engine
Fable
Sea of Thieves
F1 Manager 2024
Funko Fusion
BRITANNIA VR: Out of Your Mind
SYREN
Social Media
What I do and who I am
My name is Moses Attah
Software Developer for Tanglewood Games
Develops Console, XR, PC/Mac, Mobile and Web Games/Applications
Languages
C++ , C#, C, GLSL, HLSL
HTML, AJAX, PHP, SQL
Python, Javascript
JAVA, SWIFT
Achievements
Bafta Crew 2019
Transfuzer 2016 Participant
Brains Eden 2016 Participant
Upper Second Class Honours Degree
Projects
d3t : Fable
Coconut Lizard : Sea of Thieves
HammerheadVR : SYREN
C++ and OpenGL Rendering applications
Completed Projects
Personal Project
C++/OpenGL Forward and Deffered Rendering Graphics Engine
Forward / Deffered Rendering Graphics Engine
Directional, Point, and Spot lighting (PBR and Blinn/Phong)
The PBR algorithim for this uses Image Based Lighting
Shadow Mapping (PCF)
Shader parsing for GLSL includes
Skybox implementation, Obj and MTL Mesh loading
RenderTarget encapsulation
HDR and Multisample anti-aliasing (4-16)
Post-Processing pass
Coconut Lizard / d3t, Playground Games
Fable (Propietry Engine, Xbox, C++)
Fulfilled the role of Senior Programmer
Working with the Gameplay / Engine team
Coconut Lizard, Rare
Sea of Thieves (Unreal Engine, PC / Xbox - Cross Platform, C++)
Fulfilled the role of Senior Programmer
Working with the Gameplay team
Working with the Engine team
Frontier Games, Tanglewood Games
F1 Manager 2024(Unreal Engine, All platforms specialising in Switch, C++)
Fulfilled the role of Senior Engine Programmer
Working with Engine, UI and Gameplay teams
10:10 Games, Tanglewood Games
Funko Fusion(Unreal Engine, All platforms, C++)
Fulfilled the role of Senior Rendering Programmer
Working with Engine, UI and Gameplay teams
HammerheadVR / Dimension, Sky Studio
BRITANNIA VR: Out of Your Mind Unreal Engine, Oculus, Vive)
Fulfilled the role of Software Developer
Wrote the initial framework for the experience
Integrated volumetrically captured characters into experience
Developed and improved game-play features
HammerheadVR / Dimension Studio
SYREN(Unreal Engine, PlayStation VR, Oculus, Vive)
Fulfilled the role of Software Developer
Worked on porting the game to PSVR
Fixing existing and arising bugs on all 3 platforms
Developed and improved game-play features
Optimizing the code-base